22 Light-Years

22 Light-Years

00.
2020-11-13
.
18 min

22 Light-years draws on a range of visual sources, including photographic negatives, diagrams, found patterned papers, and archival footage. These sources merge, sometimes uncomfortably, with video that was screen-recorded while operating desktop home design software. By creating digital floor plans, landscaping, and roofless homes in real time, and manipulating those videos to move them further away from the software’s intent, Geiser fabricates a digitally lush, elliptical, uncanny world, where home planning never results in a tangible home. The familiar material elements (negatives, diagrams, flower seed packets) wear the skin of the immaterial realm, suggesting time as simultaneous, mutable, and unknown. (janiegeiser.com)

Storyline

22 Light-years draws on a range of visual sources, including photographic negatives, diagrams, found patterned papers, and archival footage. These sources merge, sometimes uncomfortably, with video that was screen-recorded while operating desktop home design software. By creating digital floor plans, landscaping, and roofless homes in real time, and manipulating those videos to move them further away from the software’s intent, Geiser fabricates a digitally lush, elliptical, uncanny world, where home planning never results in a tangible home. The familiar material elements (negatives, diagrams, flower seed packets) wear the skin of the immaterial realm, suggesting time as simultaneous, mutable, and unknown. (janiegeiser.com)
Released
2020-11-13
Runtime
18 min
Budget
$0
Revenue
$0
Language
Unknown
Status
Released
Genre
Production
Unknown
Directors

CASTS

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